![]() Most of all, I’m just happy to be running around with Sonic again. Green Hill Paradise Act 2 has a lot to offer. We’re seeing some amazing projects from dedicated players and creators that capture old school experiences while offering plenty of modern fixes. It has been a great few months for fan games. The core experiences of Sonic, the speed and the vibrancy, are captured perfectly. I feel like I’ve leapt right into the world I imagined when playing my Genesis. It’s always hard to talk about what makes an experience authentic, but I think Green Hill Paradise Act 2 is as genuine a Sonic game as anything in the series proper. Luckily, you’re able to quickly reset or just move to different parts of the map. In 3D titles including Green Hill Paradise Act 2? It can seriously kill the fun. In something like Sonic and Knuckles, it just altered pace. It’s been a problem with the series ever since it moved out of 2D. ![]() ![]() Even with a little bit of speed, you’ll zoom by where you want to land. Not all elements work any instance of platforming brings things to a grinding and awkward halt. The real draw is fully exploring the level, which offers hidden pathways and plenty of secrets. If you play straight through the level, keeping to the set path and blasting through at mach speed, Green Hill Paradise Act 2 can be as short as a handful of minutes.
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